AI Insights · Timothy · April 2023
Top 5 First Person Games Performance on Unified Platform in Australia Q1 2023
In Q1 2023, the top 5 first-person games in Australia saw varied performance metrics in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q1 2023, the top 5 first-person games in Australia exhibited diverse performance trends in terms of weekly downloads, revenue, and active users, as reported by Sensor Tower. Here’s a closer look at how each game fared:
Call of Duty®: Mobile from Activision Publishing, Inc. showed a substantial fluctuation in weekly revenue, peaking at about $132K in the final week of December 2022 and experiencing a low around $66K in mid-March. Weekly downloads remained relatively stable, with a slight decrease from 10.7K downloads in late December to 7.3K by the end of March. Active users also saw a gradual decline from 101K to around 88.7K over the quarter.
Minecraft, published by Mojang, experienced a downward trend in weekly revenue, starting at approximately $64K at the end of December and tapering off to about $37.7K by the end of March. Downloads followed a similar pattern, dropping from 3.6K to 2.6K over the same period. Weekly active users, however, remained relatively stable, fluctuating around the 260K mark.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw its weekly revenue peak at $30.6K in the last week of December, before gradually decreasing to around $21.2K by early February and then stabilizing around $25K towards the end of March. Downloads decreased from 3.4K at the end of December to about 2.1K by the end of March. The active user base also showed a decline from 7.7K to approximately 6K throughout the quarter.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. maintained a relatively steady weekly revenue around $10K to $14.5K, with a noticeable peak of $12.8K in the last week of March. Weekly downloads showed a slight decline from 4.4K in late December to 2.9K by early March, followed by an uptick to 4.1K at the end of March. Weekly active users remained stable around the 14K mark, with minor fluctuations.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a steady weekly revenue, ranging from $8K to $14.4K, with a peak in mid-January. Downloads saw significant variability, peaking at 3.4K in mid-January and dropping to around 1.4K by the end of March. The active user count showed a decline from 40.2K to around 36.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.